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Assassin's creed Shadows

The project I worked on at Ubisoft Quebec. I joined during pre-production and continued work during production. Eventually also working on the early stages of post launch support.

I started as a Technical Designer and eventually moved to a Gameplay Programming role.

Screenshots

Gameplay Programming

As a programmer I worked using C++ for development, Perforce for versioning, and used swarm for code reviews.

Main features I developed :

- Samurai Dodge out of Smoke

- Sleeping Guard

- Guards interacting with Lights

- Guards picking up Shinobi Bells

Technical Designer

As a Technical Designer, my responsibilities were to build and maintain data. On the AI team, this was mostly decision trees.

I also ensured communication with Level Design and Quest Design teams, and gave support debugging NPC usage.

Main features I worked on :

- NPC reactions

- Crowd schedules

- Stimulus Data

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