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01 / 2023 - Current

Custom Library

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A project aiming to create three libraries in C++

1. Data structures

2. Algorithms

3. Maths

The goal is to learn more about C++ and the STL

06 / 2022 - Current

Assassin's Creed Red

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The game on which I worked at Ubisoft Quebec.

I worked on the game from Pred-Production into Production. Adding, designing, updating enemy and civilian AI behaviours.

I also wrote data validation and cleanup scripts as well as tools using C#.

08 / 2020 - 08 / 2021

DayZ

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The game on which I worked at Bohemia Interactive.

I worked on the game during the Post-Launch support phase. Adding, designing, updating features.

The game is highly moddable and built on custom technology.

03/04/2020

3C Prototype

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A school project during which we had to design and prototype the 3C's of a game.
My team decided to create a VR game using the htc vive and a dance mat.

I was a Game designer and main coordinator on the project.

31/01/2020

Myeong-Nyang Strait

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A Shogun 2 : Total War naval battle attempting to recreate the battle of Myeong-Nyang strait. I was an attempt at Naval battle level design and recreating a historical battle while keeping gameplay fun and fair. I was a Level Designer

19/01/2020

Lux

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A game made during a 48H game jam in Unreal Engine 4. It's a game in which you must escape. My team followed the modifier "The more you use it, the less it's effective".

I was a Game Designer and scripter on the project.

06/11/2019

Yokai

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A 5 minute game experience created over the course of a 2 month school assignment. The theme was "Escape". It was a collaboration project between art and game design students.

The game was made in Unity and I was a Level Designer and scripter.

14/06/2019

Space Contractor

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A board game made during a first year school assignment. It had to be less than 45 minutes and be reasonably complex. The project lasted 2 months and was made in collaboration with art students. I was a Game Designer on the project.

27/05/2019

Village Standoff

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A map made in the Total War : Shogun 2 map editor. It was an attempt to create an asymmetrical map giving the feel of a siege battle. I also tried to include narrative elements to the map. I was the Level Designer of the project and made the map over 2 days.

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