
Pierre Rencurel
Gameplay Programmer
ABOUT

Currently a Gameplay Programmer at Ubisoft Quebec.
Specialized in C++ and game AI, I love bringing NPCs to life, and create fun gameplay experiences.
As a hobby I also studied several languages, most notably Japanese and Korean.
Over the course of my studies I learned about C and C++ programming as well as C# and blueprint scripting.
I really enjoy Game Jams, events during which I enjoy testing engines. I also studied Game Design, Level Design, Narrative Design, UX Design and Economical Design.
OVERVIEW
Assassin's Creed Shadows
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TECH : Anvil / Scimitar
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PLATFORM : PC / Consoles
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ROLE : Technical Designer / Programmer
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DESCRIPTION :
Assassin's creed Shadows is the latest major installment in the Assassin's creed franchise.
It is an open world single player action adventure stealth game set in Feudal Japan.
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DayZ
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TECH : Enfusion Engine
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PLATFORM : PC / Xbox One / Xbox Series / PS4 / PS5
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ROLE : Scripter
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DESCRIPTION :
DayZ is an online survival game in which players must survive by all means. They can interact freely with each other, build bases, hunt, loot or fight zombies.
YOKAI
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TECH : Unity
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PLATFORM : PC
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ROLE : Game Designer / Scripter
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CONTEXT : 2 Months / Team of 6
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DESCRIPTION :
This was a group assignment lasting 2 months during which a team of 3 game designers worked in collaboration with 3 artists to develop an escape themed 5 minute game.
3C Project
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TECH : Unity
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PLATFORM : PC / HTC Vive
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ROLE : Game Designer
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CONTEXT : 5 weeks / Team of 4
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DESCRIPTION :
This was a group asignement lasting 5 weeks during which a team of 3 game designers worked in collaboration with a programmer to develop a fucntionning 3C prototype.