top of page

Pierre Rencurel

Gameplay Programmer

ABOUT

20201028_080641.jpg

Currently a Gameplay Programmer at Ubisoft Quebec.

Specialized in C++ and game AI, I love bringing NPCs to life, and create fun gameplay experiences.

As a hobby I also studied several languages, most notably Japanese and Korean.

Over the course of my studies I learned about C and C++ programming as well as C# and blueprint scripting.

I really enjoy Game Jams, events during which I enjoy testing engines. I also studied Game Design, Level Design, Narrative Design, UX Design and Economical Design.

OVERVIEW

AC-Codename-RED-Ann_09-10-22.jpg

Assassin's Creed Shadows

  • TECH : Anvil / Scimitar

  • PLATFORM : PC / Consoles

  • ROLE : Technical Designer / Programmer

  • DESCRIPTION :

Assassin's creed Shadows is the latest major installment in the Assassin's creed franchise.

It is an open world single player action adventure stealth game set in Feudal Japan.

​

DayZ_Portfolio.jpg

DayZ

  • TECH : Enfusion Engine

  • PLATFORM : PC / Xbox One / Xbox Series / PS4 / PS5

  • ROLE : Scripter

  • DESCRIPTION :

DayZ is an online survival game in which players must survive by all means. They can interact freely with each other, build bases, hunt, loot or fight zombies.

masque2_small.png

YOKAI

  • TECH : Unity

  • PLATFORM : PC

  • ROLE : Game Designer / Scripter

  • CONTEXT : 2 Months / Team of 6

  • DESCRIPTION :

This was a group assignment lasting 2 months during which a team of 3 game designers worked in collaboration with 3 artists to develop an escape themed 5 minute game.

3c_screen_Small.png

3C Project

  • TECH : Unity

  • PLATFORM : PC / HTC Vive

  • ROLE : Game Designer

  • CONTEXT : 5 weeks / Team of 4

  • DESCRIPTION :

This was a group asignement lasting 5 weeks during which a team of 3 game designers worked in collaboration with a programmer to develop a fucntionning 3C prototype.

bottom of page